[Author]
Author = aimless
[Description]
Description = I like to know what's happening in the city. Some call it micro-management. I call it staying ahead of trouble. Now, there are some new guys selling too-pure coke all over. I wanna know who they are, and I want them gone. Busting a deal in Rancho would be a good place to start.
[Objectives]
Objectivescount = 22

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 105.1674
Objectives[0]positionY = -1418.013
Objectives[0]positionZ = 29.27163
Objectives[0]Heading = 230.0004
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 12
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 15
Objectives[0]COMPONENT_HAIR_TEXTURE = 2
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 93
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 20
Objectives[0]COMPONENT_FEET_TEXTURE = 1
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 2
Objectives[0]COMPONENT_TASKS_TEXTURE = 2
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 3
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 2
Objectives[0]PROP_HATS_INDEX = 6
Objectives[0]PROP_HATS_TEXTURE = 1
Objectives[0]PROP_GLASSES_INDEX = 2
Objectives[0]PROP_GLASSES_TEXTURE = 4
Objectives[0]PROP_EARS_INDEX = 0
Objectives[0]PROP_EARS_TEXTURE = 0
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 87
Objectives[0]Weapon0 = Snowball
Objectives[0]Weapon1 = VintagePistol
Objectives[0]Weapon2 = HeavySniper
Objectives[0]Weapon3 = SweeperShotgun
Objectives[0]Weapon4 = MicroSMG
Objectives[0]Weapon5 = Wrench
Objectives[0]Weapon6 = Pistol
Objectives[0]Weapon7 = PumpShotgun
Objectives[0]Weapon8 = APPistol
Objectives[0]Weapon9 = Ball
Objectives[0]Weapon10 = Molotov
Objectives[0]Weapon11 = StickyBomb
Objectives[0]Weapon12 = PetrolCan
Objectives[0]Weapon13 = StunGun
Objectives[0]Weapon14 = AssaultrifleMk2
Objectives[0]Weapon15 = HeavyShotgun
Objectives[0]Weapon16 = Minigun
Objectives[0]Weapon17 = GolfClub
Objectives[0]Weapon18 = FlareGun
Objectives[0]Weapon19 = Flare
Objectives[0]Weapon20 = GrenadeLauncherSmoke
Objectives[0]Weapon21 = Hammer
Objectives[0]Weapon22 = PumpShotgunMk2
Objectives[0]Weapon23 = CombatPistol
Objectives[0]Weapon24 = Gusenberg
Objectives[0]Weapon25 = CompactRifle
Objectives[0]Weapon26 = HomingLauncher
Objectives[0]Weapon27 = Nightstick
Objectives[0]Weapon28 = MarksmanRifleMk2
Objectives[0]Weapon29 = Railgun
Objectives[0]Weapon30 = SawnOffShotgun
Objectives[0]Weapon31 = SMGMk2
Objectives[0]Weapon32 = BullpupRifle
Objectives[0]Weapon33 = Firework
Objectives[0]Weapon34 = CombatMG
Objectives[0]Weapon35 = CarbineRifle
Objectives[0]Weapon36 = Crowbar
Objectives[0]Weapon37 = BullpupRifleMk2
Objectives[0]Weapon38 = SNSPistolMk2
Objectives[0]Weapon39 = Flashlight
Objectives[0]Weapon40 = Dagger
Objectives[0]Weapon41 = Grenade
Objectives[0]Weapon42 = PoolCue
Objectives[0]Weapon43 = Bat
Objectives[0]Weapon44 = SpecialCarbineMk2
Objectives[0]Weapon45 = DoubleActionRevolver
Objectives[0]Weapon46 = Pistol50
Objectives[0]Weapon47 = Knife
Objectives[0]Weapon48 = MG
Objectives[0]Weapon49 = NightVision
Objectives[0]Weapon50 = ProximityMine
Objectives[0]Weapon51 = AdvancedRifle
Objectives[0]Weapon52 = RPG
Objectives[0]Weapon53 = PipeBomb
Objectives[0]Weapon54 = PistolMk2
Objectives[0]Weapon55 = SpecialCarbine
Objectives[0]Weapon56 = MarksmanRifle
Objectives[0]Weapon57 = BattleAxe
Objectives[0]Weapon58 = KnuckleDuster
Objectives[0]Weapon59 = CombatMGMk2
Objectives[0]Weapon60 = Machete
Objectives[0]Weapon61 = AssaultShotgun
Objectives[0]Weapon62 = AssaultSMG
Objectives[0]Weapon63 = Bottle
Objectives[0]Weapon64 = CarbineRifleMk2
Objectives[0]Weapon65 = Parachute
Objectives[0]Weapon66 = SmokeGrenade
Objectives[0]Weapon67 = FireExtinguisher
Objectives[0]Weapon68 = CompactGrenadeLauncher
Objectives[0]Weapon69 = HeavySniperMk2
Objectives[0]Weapon70 = SMG
Objectives[0]Weapon71 = BullpupShotgun
Objectives[0]Weapon72 = BZGas
Objectives[0]Weapon73 = MiniSMG
Objectives[0]Weapon74 = SNSPistol
Objectives[0]Weapon75 = HeavyPistol
Objectives[0]Weapon76 = MarksmanPistol
Objectives[0]Weapon77 = SwitchBlade
Objectives[0]Weapon78 = DoubleBarrelShotgun
Objectives[0]Weapon79 = Hatchet
Objectives[0]Weapon80 = SniperRifle
Objectives[0]Weapon81 = CombatPDW
Objectives[0]Weapon82 = GrenadeLauncher
Objectives[0]Weapon83 = Musket
Objectives[0]Weapon84 = Revolver
Objectives[0]Weapon85 = RevolverMk2
Objectives[0]Weapon86 = MachinePistol
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Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 196.009
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Objectives[0]mission_Actors[0]positionZ = 27.20049
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Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincable = False
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Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 202.1813
Objectives[0]mission_Actors[1]positionY = -1852.677
Objectives[0]mission_Actors[1]positionZ = 27.20519
Objectives[0]mission_Actors[1]Heading = 145
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Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
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Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincable = False
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Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
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Objectives[0]mission_Actors[2]Failed_Text = 
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Objectives[0]mission_Actors[2]positionY = -1863.65
Objectives[0]mission_Actors[2]positionZ = 30.86295
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Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
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Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincable = False
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Objectives[0]mission_Actors[2]Variation = Random
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Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
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Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
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Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincable = False
Objectives[0]mission_Actors[3]weapon = SNSPistolMk2
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 208.7061
Objectives[0]mission_Actors[4]positionY = -1858.465
Objectives[0]mission_Actors[4]positionZ = 27.1528
Objectives[0]mission_Actors[4]Heading = 74.99998
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Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincable = False
Objectives[0]mission_Actors[4]weapon = SNSPistolMk2
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 17
Objectives[0]mission_Vehicles[0]positionX = 107.4197
Objectives[0]mission_Vehicles[0]positionY = -1429.079
Objectives[0]mission_Vehicles[0]positionZ = 28.59422
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Objectives[0]mission_Vehicles[0]Name = Blade
Objectives[0]mission_Vehicles[0]Model = blade
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Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincable = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
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Objectives[0]mission_Vehicles[1]positionY = -1852.219
Objectives[0]mission_Vehicles[1]positionZ = 27.1781
Objectives[0]mission_Vehicles[1]Heading = 324.9955
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Objectives[0]mission_Vehicles[1]Model = baller
Objectives[0]mission_Vehicles[1]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 15
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincable = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 5
Objectives[0]mission_Vehicles[1]Failed_Text = The ~b~granger ~w~was destroyed.
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Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
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Objectives[0]mission_Vehicles[2]positionY = -1845.115
Objectives[0]mission_Vehicles[2]positionZ = 27.18149
Objectives[0]mission_Vehicles[2]Heading = 48.09826
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Objectives[0]mission_Vehicles[2]Model = baller
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Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
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Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 15
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincable = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
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Objectives[0]mission_Vehicles[3]positionY = -1854.83
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Objectives[0]mission_Vehicles[3]Heading = 49.99816
Objectives[0]mission_Vehicles[3]Name = Baller
Objectives[0]mission_Vehicles[3]Model = baller
Objectives[0]mission_Vehicles[3]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 15
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincable = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -1684.297
Objectives[0]mission_Vehicles[4]positionY = -3139.252
Objectives[0]mission_Vehicles[4]positionZ = 13.89156
Objectives[0]mission_Vehicles[4]Heading = 240.0345
Objectives[0]mission_Vehicles[4]Name = Boxville
Objectives[0]mission_Vehicles[4]Model = boxville2
Objectives[0]mission_Vehicles[4]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 15
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincable = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
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Objectives[0]mission_Vehicles[4]Failed_Text = 
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Objectives[0]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 14
Objectives[0]mission_Vehicles[4]NeededForVehicleIndex[0] = 4
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Objectives[0]mission_Vehicles[5]positionY = -3169.628
Objectives[0]mission_Vehicles[5]positionZ = 13.89264
Objectives[0]mission_Vehicles[5]Heading = 339.7919
Objectives[0]mission_Vehicles[5]Name = Boxville
Objectives[0]mission_Vehicles[5]Model = boxville2
Objectives[0]mission_Vehicles[5]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 15
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincable = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[5]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[5]NeededForVehicleObjectiveNumber[0] = 14
Objectives[0]mission_Vehicles[5]NeededForVehicleIndex[0] = 5
Objectives[0]mission_Vehicles[6]positionX = -1674.867
Objectives[0]mission_Vehicles[6]positionY = -3161.934
Objectives[0]mission_Vehicles[6]positionZ = 13.89276
Objectives[0]mission_Vehicles[6]Heading = 339.9999
Objectives[0]mission_Vehicles[6]Name = Boxville
Objectives[0]mission_Vehicles[6]Model = boxville2
Objectives[0]mission_Vehicles[6]PrimaryColor = PureWhite
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Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 15
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincable = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[6]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[6]NeededForVehicleObjectiveNumber[0] = 14
Objectives[0]mission_Vehicles[6]NeededForVehicleIndex[0] = 6
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Objectives[0]mission_Vehicles[7]positionY = -3158.985
Objectives[0]mission_Vehicles[7]positionZ = 14.92746
Objectives[0]mission_Vehicles[7]Heading = 340.0059
Objectives[0]mission_Vehicles[7]Name = Velum
Objectives[0]mission_Vehicles[7]Model = velum
Objectives[0]mission_Vehicles[7]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[7]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
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Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 15
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincable = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[7]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[7]NeededForVehicleObjectiveNumber[0] = 14
Objectives[0]mission_Vehicles[7]NeededForVehicleIndex[0] = 7
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Objectives[0]mission_Vehicles[8]positionZ = 14.92652
Objectives[0]mission_Vehicles[8]Heading = 339.997
Objectives[0]mission_Vehicles[8]Name = Velum
Objectives[0]mission_Vehicles[8]Model = velum
Objectives[0]mission_Vehicles[8]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[8]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 15
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincable = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[8]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[8]NeededForVehicleObjectiveNumber[0] = 14
Objectives[0]mission_Vehicles[8]NeededForVehicleIndex[0] = 8
Objectives[0]mission_Vehicles[9]positionX = -1635.32
Objectives[0]mission_Vehicles[9]positionY = -3147.626
Objectives[0]mission_Vehicles[9]positionZ = 13.61589
Objectives[0]mission_Vehicles[9]Heading = 75.01154
Objectives[0]mission_Vehicles[9]Name = Granger
Objectives[0]mission_Vehicles[9]Model = granger
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[9]SecondaryColor = MetallicChocoBrown
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 15
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincable = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = -1632.361
Objectives[0]mission_Vehicles[10]positionY = -3131.946
Objectives[0]mission_Vehicles[10]positionZ = 13.61589
Objectives[0]mission_Vehicles[10]Heading = 74.99619
Objectives[0]mission_Vehicles[10]Name = Granger
Objectives[0]mission_Vehicles[10]Model = granger
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[10]SecondaryColor = MetallicChocoBrown
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 15
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincable = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = -1646.564
Objectives[0]mission_Vehicles[11]positionY = -3142.248
Objectives[0]mission_Vehicles[11]positionZ = 13.61589
Objectives[0]mission_Vehicles[11]Heading = 339.9864
Objectives[0]mission_Vehicles[11]Name = Granger
Objectives[0]mission_Vehicles[11]Model = granger
Objectives[0]mission_Vehicles[11]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[11]SecondaryColor = MetallicChocoBrown
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 15
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincable = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = -1658.442
Objectives[0]mission_Vehicles[12]positionY = -3135.64
Objectives[0]mission_Vehicles[12]positionZ = 13.61589
Objectives[0]mission_Vehicles[12]Heading = 235.0265
Objectives[0]mission_Vehicles[12]Name = Granger
Objectives[0]mission_Vehicles[12]Model = granger
Objectives[0]mission_Vehicles[12]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[12]SecondaryColor = MetallicChocoBrown
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 15
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincable = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = -1614.572
Objectives[0]mission_Vehicles[13]positionY = -3118.3
Objectives[0]mission_Vehicles[13]positionZ = 13.56861
Objectives[0]mission_Vehicles[13]Heading = 164.9157
Objectives[0]mission_Vehicles[13]Name = Granger
Objectives[0]mission_Vehicles[13]Model = granger
Objectives[0]mission_Vehicles[13]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[13]SecondaryColor = MetallicChocoBrown
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = 0
Objectives[0]mission_Vehicles[13]DirtLevel = 15
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincable = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[14]positionX = -1648.756
Objectives[0]mission_Vehicles[14]positionY = -3097.809
Objectives[0]mission_Vehicles[14]positionZ = 13.56842
Objectives[0]mission_Vehicles[14]Heading = 59.89666
Objectives[0]mission_Vehicles[14]Name = Granger
Objectives[0]mission_Vehicles[14]Model = granger
Objectives[0]mission_Vehicles[14]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[14]SecondaryColor = MetallicChocoBrown
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = 0
Objectives[0]mission_Vehicles[14]DirtLevel = 15
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincable = False
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = -1661.401
Objectives[0]mission_Vehicles[15]positionY = -3090.071
Objectives[0]mission_Vehicles[15]positionZ = 13.84281
Objectives[0]mission_Vehicles[15]Heading = 233.4715
Objectives[0]mission_Vehicles[15]Name = Buzzard Attack Chopper
Objectives[0]mission_Vehicles[15]Model = buzzard
Objectives[0]mission_Vehicles[15]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[15]SecondaryColor = MetallicChocoBrown
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = 0
Objectives[0]mission_Vehicles[15]DirtLevel = 15
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincable = False
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 0
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[16]positionX = -1600.49
Objectives[0]mission_Vehicles[16]positionY = -3114.611
Objectives[0]mission_Vehicles[16]positionZ = 13.84298
Objectives[0]mission_Vehicles[16]Heading = 75.95402
Objectives[0]mission_Vehicles[16]Name = Buzzard Attack Chopper
Objectives[0]mission_Vehicles[16]Model = buzzard
Objectives[0]mission_Vehicles[16]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[16]SecondaryColor = MetallicChocoBrown
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = 0
Objectives[0]mission_Vehicles[16]DirtLevel = 15
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincable = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 2
Objectives[0]mission_Props[0]Model = prop_laptop_01a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 1735.667
Objectives[0]mission_Props[0]positionY = -1602.076
Objectives[0]mission_Props[0]positionZ = 112.5071
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 160
Objectives[0]mission_Props[1]Model = prop_gas_tank_01a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -1687.361
Objectives[0]mission_Props[1]positionY = -3143.161
Objectives[0]mission_Props[1]positionZ = 12.99081
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 160
Objectives[0]mission_Pickup_Props_Count = 2
Objectives[0]mission_Pickup_Props[0]Model = prop_med_bag_01b
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = -1698.198
Objectives[0]mission_Pickup_Props[0]positionY = -3156.165
Objectives[0]mission_Pickup_Props[0]positionZ = 23.82742
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 59.99998
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 13
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = 1739.217
Objectives[0]mission_Pickup_Props[1]positionY = -1608.445
Objectives[0]mission_Pickup_Props[1]positionZ = 111.9767
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 0
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = 106.4137
Objectives[0]ObjectiveMessages[0]positionY = -1414.165
Objectives[0]ObjectiveMessages[0]positionZ = 28.25377
Objectives[0]ObjectiveMessages[0]Message = You have to find out who is selling all this coke to cheap. Check the drug deal first.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_MARTIN
Objectives[0]ObjectiveMessages[0]Sender = Madrazo
Objectives[0]ObjectiveMessages[0]Subject = top secret
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 2
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Text = 
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = 105.7225
Objectives[1]positionY = -1414.455
Objectives[1]positionZ = 28.23326
Objectives[1]Timeout_Min = 0
Objectives[1]Timeout_Sec = 5
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Get in the ~b~car
Objectives[2]FaildText = 
Objectives[2]Type = Enter_Vehicle
Objectives[2]positionX = -6.843434
Objectives[2]positionY = -1643.986
Objectives[2]positionZ = 28.16757
Objectives[2]EnterVehicle_AsPassenger = False
Objectives[2]EnterVehicle_CanExit = True
Objectives[2]EnterVehicle_SeatIndex = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Ambush the ~y~drug deal.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 186.8326
Objectives[3]positionY = -1849.353
Objectives[3]positionZ = 26.25774
Objectives[3]Heading = -135
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 25
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Kill the drug dealers.
Objectives[4]Text2 = 
Objectives[4]Type = Kill_Actors
Objectives[4]positionX = 190.5515
Objectives[4]positionY = -1850.517
Objectives[4]positionZ = 26.18124
Objectives[4]KillAll1 = True
Objectives[4]KillAll2 = False
Objectives[4]Kill_Actors_Add_Blips = True
Objectives[4]Kill_Actors_Add_Markers = False
Objectives[4]DropPickups = False
Objectives[4]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Check the ~b~Grangers ~w~GPS.
Objectives[5]FaildText = 
Objectives[5]Type = Enter_Vehicle
Objectives[5]positionX = 196.9217
Objectives[5]positionY = -1850.467
Objectives[5]positionZ = 26.20063
Objectives[5]EnterVehicle_AsPassenger = False
Objectives[5]EnterVehicle_CanExit = True
Objectives[5]EnterVehicle_SeatIndex = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Random_Spawn_Objective
Objectives[6]positionX = 203.8008
Objectives[6]positionY = -1861.394
Objectives[6]positionZ = 26.06828
Objectives[6]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[6]Random_Actors_Vehicle_Model_Name = baller6
Objectives[6]Random_Actors_Weapon_Model_Name = Pistol
Objectives[6]Random_Actors_Passenger = True
Objectives[6]Random_Actors_Fill_With_Occupants = False
Objectives[6]Random_Actors_Max_Count = 3
Objectives[6]Random_Actors_Max_ReSpawn = 2
Objectives[6]Random_Actors_Spawn_End = False
Objectives[6]Random_Actors_Spawn_Actors_Only = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Go to the ~y~depo ~w~in EL Burro Hights.
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 0
Objectives[7]IconColorA = 255
Objectives[7]positionX = 1727.062
Objectives[7]positionY = -1602.712
Objectives[7]positionZ = 111.5083
Objectives[7]Heading = 75
Objectives[7]Diameter = 1
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 75
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 10
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = 1741.444
Objectives[7]mission_Actors[0]positionY = -1607.548
Objectives[7]mission_Actors[0]positionZ = 116.195
Objectives[7]mission_Actors[0]Heading = 115
Objectives[7]mission_Actors[0]String_Name = g_m_m_armlieut_01
Objectives[7]mission_Actors[0]Relationship_Group = Enemy1
Objectives[7]mission_Actors[0]AddBlip = False
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincable = False
Objectives[7]mission_Actors[0]weapon = SNSPistolMk2
Objectives[7]mission_Actors[0]Variation = Random
Objectives[7]mission_Actors[0]Task = 1
Objectives[7]mission_Actors[0]Task_Guard_Range = 15
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 0
Objectives[7]mission_Actors[1]positionX = 1714.492
Objectives[7]mission_Actors[1]positionY = -1625.587
Objectives[7]mission_Actors[1]positionZ = 112.478
Objectives[7]mission_Actors[1]Heading = 300
Objectives[7]mission_Actors[1]String_Name = g_m_m_armlieut_01
Objectives[7]mission_Actors[1]Relationship_Group = Enemy1
Objectives[7]mission_Actors[1]AddBlip = False
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincable = False
Objectives[7]mission_Actors[1]weapon = SNSPistolMk2
Objectives[7]mission_Actors[1]Variation = Random
Objectives[7]mission_Actors[1]Task = 1
Objectives[7]mission_Actors[1]Task_Guard_Range = 15
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[2]Survive_Number = 0
Objectives[7]mission_Actors[2]Failed_Text = 
Objectives[7]mission_Actors[2]Remove_After = 0
Objectives[7]mission_Actors[2]positionX = 1702.415
Objectives[7]mission_Actors[2]positionY = -1634.33
Objectives[7]mission_Actors[2]positionZ = 112.5128
Objectives[7]mission_Actors[2]Heading = 15
Objectives[7]mission_Actors[2]String_Name = g_m_m_armgoon_01
Objectives[7]mission_Actors[2]Relationship_Group = Enemy1
Objectives[7]mission_Actors[2]AddBlip = False
Objectives[7]mission_Actors[2]ShowCone = False
Objectives[7]mission_Actors[2]Invincable = False
Objectives[7]mission_Actors[2]weapon = SNSPistolMk2
Objectives[7]mission_Actors[2]Variation = Random
Objectives[7]mission_Actors[2]Task = 1
Objectives[7]mission_Actors[2]Task_Guard_Range = 20
Objectives[7]mission_Actors[2]Task_Stay_In_Range = True
Objectives[7]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[2]Task_Scenario = NONE
Objectives[7]mission_Actors[3]Survive_Number = 0
Objectives[7]mission_Actors[3]Failed_Text = 
Objectives[7]mission_Actors[3]Remove_After = 0
Objectives[7]mission_Actors[3]positionX = 1729.729
Objectives[7]mission_Actors[3]positionY = -1636.027
Objectives[7]mission_Actors[3]positionZ = 112.5225
Objectives[7]mission_Actors[3]Heading = 15
Objectives[7]mission_Actors[3]String_Name = g_m_m_armgoon_01
Objectives[7]mission_Actors[3]Relationship_Group = Enemy1
Objectives[7]mission_Actors[3]AddBlip = False
Objectives[7]mission_Actors[3]ShowCone = False
Objectives[7]mission_Actors[3]Invincable = False
Objectives[7]mission_Actors[3]weapon = SNSPistolMk2
Objectives[7]mission_Actors[3]Variation = Random
Objectives[7]mission_Actors[3]Task = 1
Objectives[7]mission_Actors[3]Task_Guard_Range = 10
Objectives[7]mission_Actors[3]Task_Stay_In_Range = True
Objectives[7]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[3]Task_Scenario = NONE
Objectives[7]mission_Actors[4]Survive_Number = 0
Objectives[7]mission_Actors[4]Failed_Text = 
Objectives[7]mission_Actors[4]Remove_After = 0
Objectives[7]mission_Actors[4]positionX = 1718.818
Objectives[7]mission_Actors[4]positionY = -1604.167
Objectives[7]mission_Actors[4]positionZ = 112.5055
Objectives[7]mission_Actors[4]Heading = 15
Objectives[7]mission_Actors[4]String_Name = g_m_m_armgoon_01
Objectives[7]mission_Actors[4]Relationship_Group = Enemy1
Objectives[7]mission_Actors[4]AddBlip = False
Objectives[7]mission_Actors[4]ShowCone = False
Objectives[7]mission_Actors[4]Invincable = False
Objectives[7]mission_Actors[4]weapon = SNSPistolMk2
Objectives[7]mission_Actors[4]Variation = Random
Objectives[7]mission_Actors[4]Task = 1
Objectives[7]mission_Actors[4]Task_Guard_Range = 9
Objectives[7]mission_Actors[4]Task_Stay_In_Range = True
Objectives[7]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[4]Task_Scenario = NONE
Objectives[7]mission_Actors[5]Survive_Number = 0
Objectives[7]mission_Actors[5]Failed_Text = 
Objectives[7]mission_Actors[5]Remove_After = 0
Objectives[7]mission_Actors[5]positionX = 1732.734
Objectives[7]mission_Actors[5]positionY = -1603.824
Objectives[7]mission_Actors[5]positionZ = 112.503
Objectives[7]mission_Actors[5]Heading = 15
Objectives[7]mission_Actors[5]String_Name = g_m_m_armgoon_01
Objectives[7]mission_Actors[5]Relationship_Group = Enemy1
Objectives[7]mission_Actors[5]AddBlip = False
Objectives[7]mission_Actors[5]ShowCone = False
Objectives[7]mission_Actors[5]Invincable = False
Objectives[7]mission_Actors[5]weapon = SNSPistolMk2
Objectives[7]mission_Actors[5]Variation = Random
Objectives[7]mission_Actors[5]Task = 1
Objectives[7]mission_Actors[5]Task_Guard_Range = 15
Objectives[7]mission_Actors[5]Task_Stay_In_Range = True
Objectives[7]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[5]Task_Scenario = NONE
Objectives[7]mission_Actors[6]Survive_Number = 0
Objectives[7]mission_Actors[6]Failed_Text = 
Objectives[7]mission_Actors[6]Remove_After = 0
Objectives[7]mission_Actors[6]positionX = 1733.295
Objectives[7]mission_Actors[6]positionY = -1593.041
Objectives[7]mission_Actors[6]positionZ = 112.5442
Objectives[7]mission_Actors[6]Heading = 15
Objectives[7]mission_Actors[6]String_Name = g_m_y_armgoon_02
Objectives[7]mission_Actors[6]Relationship_Group = Enemy1
Objectives[7]mission_Actors[6]AddBlip = False
Objectives[7]mission_Actors[6]ShowCone = False
Objectives[7]mission_Actors[6]Invincable = False
Objectives[7]mission_Actors[6]weapon = SNSPistolMk2
Objectives[7]mission_Actors[6]Variation = Random
Objectives[7]mission_Actors[6]Task = 1
Objectives[7]mission_Actors[6]Task_Guard_Range = 6
Objectives[7]mission_Actors[6]Task_Stay_In_Range = True
Objectives[7]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[6]Task_Scenario = NONE
Objectives[7]mission_Actors[7]Survive_Number = 0
Objectives[7]mission_Actors[7]Failed_Text = 
Objectives[7]mission_Actors[7]Remove_After = 0
Objectives[7]mission_Actors[7]positionX = 1723.213
Objectives[7]mission_Actors[7]positionY = -1594.918
Objectives[7]mission_Actors[7]positionZ = 112.5182
Objectives[7]mission_Actors[7]Heading = 15
Objectives[7]mission_Actors[7]String_Name = g_m_y_armgoon_02
Objectives[7]mission_Actors[7]Relationship_Group = Enemy1
Objectives[7]mission_Actors[7]AddBlip = False
Objectives[7]mission_Actors[7]ShowCone = False
Objectives[7]mission_Actors[7]Invincable = False
Objectives[7]mission_Actors[7]weapon = SNSPistolMk2
Objectives[7]mission_Actors[7]Variation = Random
Objectives[7]mission_Actors[7]Task = 1
Objectives[7]mission_Actors[7]Task_Guard_Range = 8
Objectives[7]mission_Actors[7]Task_Stay_In_Range = True
Objectives[7]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[7]Task_Scenario = NONE
Objectives[7]mission_Actors[8]Survive_Number = 0
Objectives[7]mission_Actors[8]Failed_Text = 
Objectives[7]mission_Actors[8]Remove_After = 0
Objectives[7]mission_Actors[8]positionX = 1744.27
Objectives[7]mission_Actors[8]positionY = -1577.98
Objectives[7]mission_Actors[8]positionZ = 112.6127
Objectives[7]mission_Actors[8]Heading = 84.99995
Objectives[7]mission_Actors[8]String_Name = g_m_y_armgoon_02
Objectives[7]mission_Actors[8]Relationship_Group = Enemy1
Objectives[7]mission_Actors[8]AddBlip = False
Objectives[7]mission_Actors[8]ShowCone = False
Objectives[7]mission_Actors[8]Invincable = False
Objectives[7]mission_Actors[8]weapon = SNSPistolMk2
Objectives[7]mission_Actors[8]Variation = Random
Objectives[7]mission_Actors[8]Task = 0
Objectives[7]mission_Actors[8]Task_Guard_Range = 5
Objectives[7]mission_Actors[8]Task_Stay_In_Range = True
Objectives[7]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[8]Task_Scenario = NONE
Objectives[7]mission_Actors[9]Survive_Number = 0
Objectives[7]mission_Actors[9]Failed_Text = 
Objectives[7]mission_Actors[9]Remove_After = 0
Objectives[7]mission_Actors[9]positionX = 1736.792
Objectives[7]mission_Actors[9]positionY = -1566.615
Objectives[7]mission_Actors[9]positionZ = 112.6442
Objectives[7]mission_Actors[9]Heading = 115
Objectives[7]mission_Actors[9]String_Name = g_m_m_armlieut_01
Objectives[7]mission_Actors[9]Relationship_Group = Enemy1
Objectives[7]mission_Actors[9]AddBlip = False
Objectives[7]mission_Actors[9]ShowCone = False
Objectives[7]mission_Actors[9]Invincable = False
Objectives[7]mission_Actors[9]weapon = SNSPistolMk2
Objectives[7]mission_Actors[9]Variation = Random
Objectives[7]mission_Actors[9]Task = 0
Objectives[7]mission_Actors[9]Task_Guard_Range = 5
Objectives[7]mission_Actors[9]Task_Stay_In_Range = True
Objectives[7]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[9]Task_Scenario = NONE
Objectives[7]mission_Vehicles = 4
Objectives[7]mission_Vehicles[0]positionX = 1736.618
Objectives[7]mission_Vehicles[0]positionY = -1569.179
Objectives[7]mission_Vehicles[0]positionZ = 112.1375
Objectives[7]mission_Vehicles[0]Heading = 114.9974
Objectives[7]mission_Vehicles[0]Name = Emperor
Objectives[7]mission_Vehicles[0]Model = emperor
Objectives[7]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[7]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[7]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[0]HasPearlescent = False
Objectives[7]mission_Vehicles[0]Livery = 0
Objectives[7]mission_Vehicles[0]DirtLevel = 0
Objectives[7]mission_Vehicles[0]Locked = False
Objectives[7]mission_Vehicles[0]Alarm = False
Objectives[7]mission_Vehicles[0]HotWired = False
Objectives[7]mission_Vehicles[0]Invincable = False
Objectives[7]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[0]Remove_After = 0
Objectives[7]mission_Vehicles[0]Survive_Number = 0
Objectives[7]mission_Vehicles[0]Failed_Text = 
Objectives[7]mission_Vehicles[1]positionX = 1745.443
Objectives[7]mission_Vehicles[1]positionY = -1580.353
Objectives[7]mission_Vehicles[1]positionZ = 112.1082
Objectives[7]mission_Vehicles[1]Heading = 280.0081
Objectives[7]mission_Vehicles[1]Name = Emperor
Objectives[7]mission_Vehicles[1]Model = emperor
Objectives[7]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[7]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[7]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[1]HasPearlescent = False
Objectives[7]mission_Vehicles[1]Livery = 0
Objectives[7]mission_Vehicles[1]DirtLevel = 0
Objectives[7]mission_Vehicles[1]Locked = False
Objectives[7]mission_Vehicles[1]Alarm = False
Objectives[7]mission_Vehicles[1]HotWired = False
Objectives[7]mission_Vehicles[1]Invincable = False
Objectives[7]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[1]Remove_After = 0
Objectives[7]mission_Vehicles[1]Survive_Number = 0
Objectives[7]mission_Vehicles[1]Failed_Text = 
Objectives[7]mission_Vehicles[2]positionX = 1717.307
Objectives[7]mission_Vehicles[2]positionY = -1633.195
Objectives[7]mission_Vehicles[2]positionZ = 111.9974
Objectives[7]mission_Vehicles[2]Heading = 280.0374
Objectives[7]mission_Vehicles[2]Name = Emperor
Objectives[7]mission_Vehicles[2]Model = emperor
Objectives[7]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[7]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[7]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[2]HasPearlescent = False
Objectives[7]mission_Vehicles[2]Livery = 0
Objectives[7]mission_Vehicles[2]DirtLevel = 0
Objectives[7]mission_Vehicles[2]Locked = False
Objectives[7]mission_Vehicles[2]Alarm = False
Objectives[7]mission_Vehicles[2]HotWired = False
Objectives[7]mission_Vehicles[2]Invincable = False
Objectives[7]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[2]Remove_After = 0
Objectives[7]mission_Vehicles[2]Survive_Number = 0
Objectives[7]mission_Vehicles[2]Failed_Text = 
Objectives[7]mission_Vehicles[3]positionX = 1729.233
Objectives[7]mission_Vehicles[3]positionY = -1609.112
Objectives[7]mission_Vehicles[3]positionZ = 112.7117
Objectives[7]mission_Vehicles[3]Heading = 195.0114
Objectives[7]mission_Vehicles[3]Name = Mule
Objectives[7]mission_Vehicles[3]Model = mule3
Objectives[7]mission_Vehicles[3]PrimaryColor = MetallicBlueSilver
Objectives[7]mission_Vehicles[3]SecondaryColor = UtilRed
Objectives[7]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[3]HasPearlescent = False
Objectives[7]mission_Vehicles[3]Livery = 0
Objectives[7]mission_Vehicles[3]DirtLevel = 0
Objectives[7]mission_Vehicles[3]Locked = False
Objectives[7]mission_Vehicles[3]Alarm = False
Objectives[7]mission_Vehicles[3]HotWired = False
Objectives[7]mission_Vehicles[3]Invincable = False
Objectives[7]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[3]Remove_After = 0
Objectives[7]mission_Vehicles[3]Survive_Number = 0
Objectives[7]mission_Vehicles[3]Failed_Text = 
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Kill the drug dealers.
Objectives[8]Text2 = 
Objectives[8]Type = Kill_Actors
Objectives[8]positionX = 1726.884
Objectives[8]positionY = -1611.072
Objectives[8]positionZ = 111.4669
Objectives[8]KillAll1 = True
Objectives[8]KillAll2 = False
Objectives[8]Kill_Actors_Add_Blips = True
Objectives[8]Kill_Actors_Add_Markers = False
Objectives[8]DropPickups = False
Objectives[8]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Hack_Objective
Objectives[9]Text = Hack the ~g~laptop ~w~to trace the supplier.
Objectives[9]positionX = 1735.877
Objectives[9]positionY = -1601.282
Objectives[9]positionZ = 111.5173
Objectives[9]Hack_Anim = Laptop on desk
Objectives[9]Hack_Both = True
Objectives[9]Hack_Prop_PositionX = 1735.667
Objectives[9]Hack_Prop_PositionY = -1602.076
Objectives[9]Hack_Prop_PositionZ = 112.5071
Objectives[9]mission_ActorsCount = 11
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = -1701.266
Objectives[9]mission_Actors[0]positionY = -3158.028
Objectives[9]mission_Actors[0]positionZ = 24.32243
Objectives[9]mission_Actors[0]Heading = 345.0002
Objectives[9]mission_Actors[0]String_Name = g_m_m_armgoon_01
Objectives[9]mission_Actors[0]Relationship_Group = Enemy1
Objectives[9]mission_Actors[0]AddBlip = False
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincable = False
Objectives[9]mission_Actors[0]weapon = SNSPistolMk2
Objectives[9]mission_Actors[0]Variation = Random
Objectives[9]mission_Actors[0]Task = 0
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 0
Objectives[9]mission_Actors[1]positionX = -1636.555
Objectives[9]mission_Actors[1]positionY = -3149.044
Objectives[9]mission_Actors[1]positionZ = 13.99222
Objectives[9]mission_Actors[1]Heading = 345.0001
Objectives[9]mission_Actors[1]String_Name = g_m_m_armgoon_01
Objectives[9]mission_Actors[1]Relationship_Group = Enemy1
Objectives[9]mission_Actors[1]AddBlip = False
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincable = False
Objectives[9]mission_Actors[1]weapon = SNSPistolMk2
Objectives[9]mission_Actors[1]Variation = Random
Objectives[9]mission_Actors[1]Task = 0
Objectives[9]mission_Actors[1]Task_Guard_Range = 5
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Actors[2]Survive_Number = 0
Objectives[9]mission_Actors[2]Failed_Text = 
Objectives[9]mission_Actors[2]Remove_After = 0
Objectives[9]mission_Actors[2]positionX = -1648.737
Objectives[9]mission_Actors[2]positionY = -3142.998
Objectives[9]mission_Actors[2]positionZ = 13.99219
Objectives[9]mission_Actors[2]Heading = 345.0001
Objectives[9]mission_Actors[2]String_Name = g_m_m_armgoon_01
Objectives[9]mission_Actors[2]Relationship_Group = Enemy1
Objectives[9]mission_Actors[2]AddBlip = False
Objectives[9]mission_Actors[2]ShowCone = False
Objectives[9]mission_Actors[2]Invincable = False
Objectives[9]mission_Actors[2]weapon = SNSPistolMk2
Objectives[9]mission_Actors[2]Variation = Random
Objectives[9]mission_Actors[2]Task = 0
Objectives[9]mission_Actors[2]Task_Guard_Range = 5
Objectives[9]mission_Actors[2]Task_Stay_In_Range = True
Objectives[9]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[2]Task_Scenario = NONE
Objectives[9]mission_Actors[3]Survive_Number = 0
Objectives[9]mission_Actors[3]Failed_Text = 
Objectives[9]mission_Actors[3]Remove_After = 0
Objectives[9]mission_Actors[3]positionX = -1680.57
Objectives[9]mission_Actors[3]positionY = -3135.554
Objectives[9]mission_Actors[3]positionZ = 13.99129
Objectives[9]mission_Actors[3]Heading = 345.0001
Objectives[9]mission_Actors[3]String_Name = g_m_m_armgoon_01
Objectives[9]mission_Actors[3]Relationship_Group = Enemy1
Objectives[9]mission_Actors[3]AddBlip = False
Objectives[9]mission_Actors[3]ShowCone = False
Objectives[9]mission_Actors[3]Invincable = False
Objectives[9]mission_Actors[3]weapon = SNSPistolMk2
Objectives[9]mission_Actors[3]Variation = Random
Objectives[9]mission_Actors[3]Task = 0
Objectives[9]mission_Actors[3]Task_Guard_Range = 5
Objectives[9]mission_Actors[3]Task_Stay_In_Range = True
Objectives[9]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[3]Task_Scenario = NONE
Objectives[9]mission_Actors[4]Survive_Number = 0
Objectives[9]mission_Actors[4]Failed_Text = 
Objectives[9]mission_Actors[4]Remove_After = 0
Objectives[9]mission_Actors[4]positionX = -1676.8
Objectives[9]mission_Actors[4]positionY = -3168.602
Objectives[9]mission_Actors[4]positionZ = 13.9917
Objectives[9]mission_Actors[4]Heading = 345.0001
Objectives[9]mission_Actors[4]String_Name = g_m_m_armgoon_01
Objectives[9]mission_Actors[4]Relationship_Group = Enemy1
Objectives[9]mission_Actors[4]AddBlip = False
Objectives[9]mission_Actors[4]ShowCone = False
Objectives[9]mission_Actors[4]Invincable = False
Objectives[9]mission_Actors[4]weapon = SNSPistolMk2
Objectives[9]mission_Actors[4]Variation = Random
Objectives[9]mission_Actors[4]Task = 0
Objectives[9]mission_Actors[4]Task_Guard_Range = 5
Objectives[9]mission_Actors[4]Task_Stay_In_Range = True
Objectives[9]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[4]Task_Scenario = NONE
Objectives[9]mission_Actors[5]Survive_Number = 0
Objectives[9]mission_Actors[5]Failed_Text = 
Objectives[9]mission_Actors[5]Remove_After = 0
Objectives[9]mission_Actors[5]positionX = -1665.458
Objectives[9]mission_Actors[5]positionY = -3174.62
Objectives[9]mission_Actors[5]positionZ = 13.99152
Objectives[9]mission_Actors[5]Heading = 345.0001
Objectives[9]mission_Actors[5]String_Name = g_m_m_armgoon_01
Objectives[9]mission_Actors[5]Relationship_Group = Enemy1
Objectives[9]mission_Actors[5]AddBlip = False
Objectives[9]mission_Actors[5]ShowCone = False
Objectives[9]mission_Actors[5]Invincable = False
Objectives[9]mission_Actors[5]weapon = SNSPistolMk2
Objectives[9]mission_Actors[5]Variation = Random
Objectives[9]mission_Actors[5]Task = 0
Objectives[9]mission_Actors[5]Task_Guard_Range = 5
Objectives[9]mission_Actors[5]Task_Stay_In_Range = True
Objectives[9]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[5]Task_Scenario = NONE
Objectives[9]mission_Actors[6]Survive_Number = 0
Objectives[9]mission_Actors[6]Failed_Text = 
Objectives[9]mission_Actors[6]Remove_After = 0
Objectives[9]mission_Actors[6]positionX = -1684.549
Objectives[9]mission_Actors[6]positionY = -3156.258
Objectives[9]mission_Actors[6]positionZ = 13.99134
Objectives[9]mission_Actors[6]Heading = 345.0001
Objectives[9]mission_Actors[6]String_Name = g_m_m_armgoon_01
Objectives[9]mission_Actors[6]Relationship_Group = Enemy1
Objectives[9]mission_Actors[6]AddBlip = False
Objectives[9]mission_Actors[6]ShowCone = False
Objectives[9]mission_Actors[6]Invincable = False
Objectives[9]mission_Actors[6]weapon = SNSPistolMk2
Objectives[9]mission_Actors[6]Variation = Random
Objectives[9]mission_Actors[6]Task = 0
Objectives[9]mission_Actors[6]Task_Guard_Range = 5
Objectives[9]mission_Actors[6]Task_Stay_In_Range = True
Objectives[9]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[6]Task_Scenario = NONE
Objectives[9]mission_Actors[7]Survive_Number = 0
Objectives[9]mission_Actors[7]Failed_Text = 
Objectives[9]mission_Actors[7]Remove_After = 0
Objectives[9]mission_Actors[7]positionX = -1630.394
Objectives[9]mission_Actors[7]positionY = -3113.884
Objectives[9]mission_Actors[7]positionZ = 13.94475
Objectives[9]mission_Actors[7]Heading = 345.0001
Objectives[9]mission_Actors[7]String_Name = g_m_m_armgoon_01
Objectives[9]mission_Actors[7]Relationship_Group = Enemy1
Objectives[9]mission_Actors[7]AddBlip = False
Objectives[9]mission_Actors[7]ShowCone = False
Objectives[9]mission_Actors[7]Invincable = False
Objectives[9]mission_Actors[7]weapon = SNSPistolMk2
Objectives[9]mission_Actors[7]Variation = Random
Objectives[9]mission_Actors[7]Task = 0
Objectives[9]mission_Actors[7]Task_Guard_Range = 5
Objectives[9]mission_Actors[7]Task_Stay_In_Range = True
Objectives[9]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[7]Task_Scenario = NONE
Objectives[9]mission_Actors[8]Survive_Number = 0
Objectives[9]mission_Actors[8]Failed_Text = 
Objectives[9]mission_Actors[8]Remove_After = 0
Objectives[9]mission_Actors[8]positionX = -1675.959
Objectives[9]mission_Actors[8]positionY = -3098.894
Objectives[9]mission_Actors[8]positionZ = 13.94475
Objectives[9]mission_Actors[8]Heading = 345.0001
Objectives[9]mission_Actors[8]String_Name = g_m_m_armgoon_01
Objectives[9]mission_Actors[8]Relationship_Group = Enemy1
Objectives[9]mission_Actors[8]AddBlip = False
Objectives[9]mission_Actors[8]ShowCone = False
Objectives[9]mission_Actors[8]Invincable = False
Objectives[9]mission_Actors[8]weapon = SNSPistolMk2
Objectives[9]mission_Actors[8]Variation = Random
Objectives[9]mission_Actors[8]Task = 0
Objectives[9]mission_Actors[8]Task_Guard_Range = 5
Objectives[9]mission_Actors[8]Task_Stay_In_Range = True
Objectives[9]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[8]Task_Scenario = NONE
Objectives[9]mission_Actors[9]Survive_Number = 0
Objectives[9]mission_Actors[9]Failed_Text = 
Objectives[9]mission_Actors[9]Remove_After = 0
Objectives[9]mission_Actors[9]positionX = -1656.171
Objectives[9]mission_Actors[9]positionY = -3099.139
Objectives[9]mission_Actors[9]positionZ = 13.94475
Objectives[9]mission_Actors[9]Heading = 345.0001
Objectives[9]mission_Actors[9]String_Name = g_m_m_armgoon_01
Objectives[9]mission_Actors[9]Relationship_Group = Enemy1
Objectives[9]mission_Actors[9]AddBlip = False
Objectives[9]mission_Actors[9]ShowCone = False
Objectives[9]mission_Actors[9]Invincable = False
Objectives[9]mission_Actors[9]weapon = SNSPistolMk2
Objectives[9]mission_Actors[9]Variation = Random
Objectives[9]mission_Actors[9]Task = 0
Objectives[9]mission_Actors[9]Task_Guard_Range = 5
Objectives[9]mission_Actors[9]Task_Stay_In_Range = True
Objectives[9]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[9]Task_Scenario = NONE
Objectives[9]mission_Actors[10]Survive_Number = 0
Objectives[9]mission_Actors[10]Failed_Text = 
Objectives[9]mission_Actors[10]Remove_After = 0
Objectives[9]mission_Actors[10]positionX = -1613.72
Objectives[9]mission_Actors[10]positionY = -3110.656
Objectives[9]mission_Actors[10]positionZ = 13.94495
Objectives[9]mission_Actors[10]Heading = 345.0001
Objectives[9]mission_Actors[10]String_Name = g_m_m_armgoon_01
Objectives[9]mission_Actors[10]Relationship_Group = Enemy1
Objectives[9]mission_Actors[10]AddBlip = False
Objectives[9]mission_Actors[10]ShowCone = False
Objectives[9]mission_Actors[10]Invincable = False
Objectives[9]mission_Actors[10]weapon = SNSPistolMk2
Objectives[9]mission_Actors[10]Variation = Random
Objectives[9]mission_Actors[10]Task = 0
Objectives[9]mission_Actors[10]Task_Guard_Range = 5
Objectives[9]mission_Actors[10]Task_Stay_In_Range = True
Objectives[9]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[10]Task_Scenario = NONE
Objectives[9]mission_Vehicles = 1
Objectives[9]mission_Vehicles[0]positionX = -1003.983
Objectives[9]mission_Vehicles[0]positionY = -3332.973
Objectives[9]mission_Vehicles[0]positionZ = 22.72713
Objectives[9]mission_Vehicles[0]Heading = 65.00124
Objectives[9]mission_Vehicles[0]Name = Jet
Objectives[9]mission_Vehicles[0]Model = jet
Objectives[9]mission_Vehicles[0]PrimaryColor = MetallicAnthraciteGray
Objectives[9]mission_Vehicles[0]SecondaryColor = MetallicChocoBrown
Objectives[9]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[0]HasPearlescent = False
Objectives[9]mission_Vehicles[0]Livery = 1
Objectives[9]mission_Vehicles[0]DirtLevel = 15
Objectives[9]mission_Vehicles[0]Locked = False
Objectives[9]mission_Vehicles[0]Alarm = False
Objectives[9]mission_Vehicles[0]HotWired = False
Objectives[9]mission_Vehicles[0]Invincable = False
Objectives[9]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[0]Remove_After = 0
Objectives[9]mission_Vehicles[0]Survive_Number = 0
Objectives[9]mission_Vehicles[0]Failed_Text = 
Objectives[9]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[9]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 14
Objectives[9]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[9]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[9]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[9]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 14
Objectives[9]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Random_Spawn_Objective
Objectives[10]positionX = 1728.526
Objectives[10]positionY = -1616.206
Objectives[10]positionZ = 111.4395
Objectives[10]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[10]Random_Actors_Vehicle_Model_Name = baller6
Objectives[10]Random_Actors_Weapon_Model_Name = Pistol
Objectives[10]Random_Actors_Passenger = True
Objectives[10]Random_Actors_Fill_With_Occupants = False
Objectives[10]Random_Actors_Max_Count = 2
Objectives[10]Random_Actors_Max_ReSpawn = 3
Objectives[10]Random_Actors_Spawn_End = False
Objectives[10]Random_Actors_Spawn_Actors_Only = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 1
Objectives[10]ObjectiveMessages[0]positionX = 1725.967
Objectives[10]ObjectiveMessages[0]positionY = -1610.897
Objectives[10]ObjectiveMessages[0]positionZ = 111.4698
Objectives[10]ObjectiveMessages[0]Message = You need to go to the Airport.
Objectives[10]ObjectiveMessages[0]Contact = CHAR_MARTIN
Objectives[10]ObjectiveMessages[0]Sender = Martin
Objectives[10]ObjectiveMessages[0]Subject = Top secret
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = False
Objectives[10]ObjectiveMessages[0]Delay = True
Objectives[10]ObjectiveMessages[0]DelayTime = 5
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = False
Objectives[10]ObjectiveMessages[0]TypeTextMesage = True
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[11]Text = Go to the ~y~hanger ~w~at LSI Airport.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 0
Objectives[11]IconColorA = 255
Objectives[11]positionX = -1624.596
Objectives[11]positionY = -3112.662
Objectives[11]positionZ = 12.94475
Objectives[11]Heading = -95
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 75
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Kill the drug dealers.
Objectives[12]Text2 = 
Objectives[12]Type = Kill_Actors
Objectives[12]positionX = -1625.252
Objectives[12]positionY = -3113.461
Objectives[12]positionZ = 12.94475
Objectives[12]KillAll1 = True
Objectives[12]KillAll2 = False
Objectives[12]Kill_Actors_Add_Blips = True
Objectives[12]Kill_Actors_Add_Markers = False
Objectives[12]DropPickups = False
Objectives[12]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Steal the ~b~coke.
Objectives[13]CollectPickupsAddBlips = True
Objectives[13]FaildText = 
Objectives[13]Type = Collect_Pickup
Objectives[13]positionX = -1696.754
Objectives[13]positionY = -3158.26
Objectives[13]positionZ = 23.32742
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 1
Objectives[13]mission_Vehicles[0]positionX = -1144.465
Objectives[13]mission_Vehicles[0]positionY = -2860.886
Objectives[13]mission_Vehicles[0]positionZ = 13.84588
Objectives[13]mission_Vehicles[0]Heading = 94.19357
Objectives[13]mission_Vehicles[0]Name = Buzzard Attack Chopper
Objectives[13]mission_Vehicles[0]Model = buzzard
Objectives[13]mission_Vehicles[0]PrimaryColor = MetallicAnthraciteGray
Objectives[13]mission_Vehicles[0]SecondaryColor = MetallicChocoBrown
Objectives[13]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[0]HasPearlescent = False
Objectives[13]mission_Vehicles[0]Livery = 0
Objectives[13]mission_Vehicles[0]DirtLevel = 15
Objectives[13]mission_Vehicles[0]Locked = False
Objectives[13]mission_Vehicles[0]Alarm = False
Objectives[13]mission_Vehicles[0]HotWired = False
Objectives[13]mission_Vehicles[0]Invincable = False
Objectives[13]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[0]Remove_After = 0
Objectives[13]mission_Vehicles[0]Survive_Number = 0
Objectives[13]mission_Vehicles[0]Failed_Text = 
Objectives[13]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 14
Objectives[13]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[13]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Destroy the crews ~r~vehicles.
Objectives[14]Type = Destroy_Vehicle
Objectives[14]positionX = -1658.429
Objectives[14]positionY = -3146.676
Objectives[14]positionZ = 12.99183
Objectives[14]mission_ActorsCount = 2
Objectives[14]mission_Actors[0]Survive_Number = 0
Objectives[14]mission_Actors[0]Failed_Text = 
Objectives[14]mission_Actors[0]Remove_After = 0
Objectives[14]mission_Actors[0]positionX = -1030.254
Objectives[14]mission_Actors[0]positionY = -3329.757
Objectives[14]mission_Actors[0]positionZ = 13.94444
Objectives[14]mission_Actors[0]Heading = 65.00014
Objectives[14]mission_Actors[0]String_Name = g_m_m_armgoon_01
Objectives[14]mission_Actors[0]Relationship_Group = Enemy1
Objectives[14]mission_Actors[0]AddBlip = True
Objectives[14]mission_Actors[0]ShowCone = False
Objectives[14]mission_Actors[0]Invincable = False
Objectives[14]mission_Actors[0]weapon = SNSPistolMk2
Objectives[14]mission_Actors[0]Variation = Random
Objectives[14]mission_Actors[0]Task = 99
Objectives[14]mission_Actors[0]Task_Guard_Range = 5
Objectives[14]mission_Actors[0]Task_Stay_In_Range = True
Objectives[14]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[0]Task_Scenario = NONE
Objectives[14]mission_Actors[0]Task_List_Count = 3
Objectives[14]mission_Actors[0]Task_Repeat = False
Objectives[14]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[14]mission_Actors[0]Task_List[0]PositionX = -1004.25
Objectives[14]mission_Actors[0]Task_List[0]PositionY = -3332.458
Objectives[14]mission_Actors[0]Task_List[0]PositionZ = 13.44444
Objectives[14]mission_Actors[0]Task_List[0]Speed = 1
Objectives[14]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[14]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[14]mission_Actors[0]Task_List[1]Type = VehiclePlaneTask
Objectives[14]mission_Actors[0]Task_List[1]PositionX = -1834.317
Objectives[14]mission_Actors[0]Task_List[1]PositionY = -2840.928
Objectives[14]mission_Actors[0]Task_List[1]PositionZ = 113.3068
Objectives[14]mission_Actors[0]Task_List[1]speed = 100
Objectives[14]mission_Actors[0]Task_List[1]Hight = 30
Objectives[14]mission_Actors[0]Task_List[1]FollowPlayer = False
Objectives[14]mission_Actors[0]Task_List[1]AttackPlayer = False
Objectives[14]mission_Actors[0]Task_List[1]LandStart = False
Objectives[14]mission_Actors[0]Task_List[1]LandEnd = False
Objectives[14]mission_Actors[0]Task_List[2]Type = VehiclePlaneTask
Objectives[14]mission_Actors[0]Task_List[2]PositionX = -3119.184
Objectives[14]mission_Actors[0]Task_List[2]PositionY = 1438.543
Objectives[14]mission_Actors[0]Task_List[2]PositionZ = 183.389
Objectives[14]mission_Actors[0]Task_List[2]speed = 100
Objectives[14]mission_Actors[0]Task_List[2]Hight = 30
Objectives[14]mission_Actors[0]Task_List[2]FollowPlayer = False
Objectives[14]mission_Actors[0]Task_List[2]AttackPlayer = False
Objectives[14]mission_Actors[0]Task_List[2]LandStart = False
Objectives[14]mission_Actors[0]Task_List[2]LandEnd = False
Objectives[14]mission_Actors[1]Survive_Number = 0
Objectives[14]mission_Actors[1]Failed_Text = 
Objectives[14]mission_Actors[1]Remove_After = 0
Objectives[14]mission_Actors[1]positionX = -1144.633
Objectives[14]mission_Actors[1]positionY = -2863.801
Objectives[14]mission_Actors[1]positionZ = 13.94604
Objectives[14]mission_Actors[1]Heading = 65.00014
Objectives[14]mission_Actors[1]String_Name = g_m_m_armgoon_01
Objectives[14]mission_Actors[1]Relationship_Group = Enemy1
Objectives[14]mission_Actors[1]AddBlip = True
Objectives[14]mission_Actors[1]ShowCone = False
Objectives[14]mission_Actors[1]Invincable = False
Objectives[14]mission_Actors[1]weapon = SNSPistolMk2
Objectives[14]mission_Actors[1]Variation = Random
Objectives[14]mission_Actors[1]Task = 99
Objectives[14]mission_Actors[1]Task_Guard_Range = 5
Objectives[14]mission_Actors[1]Task_Stay_In_Range = True
Objectives[14]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[1]Task_Scenario = NONE
Objectives[14]mission_Actors[1]Task_List_Count = 2
Objectives[14]mission_Actors[1]Task_Repeat = False
Objectives[14]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[14]mission_Actors[1]Task_List[0]PositionX = -1144.605
Objectives[14]mission_Actors[1]Task_List[0]PositionY = -2860.94
Objectives[14]mission_Actors[1]Task_List[0]PositionZ = 13.44608
Objectives[14]mission_Actors[1]Task_List[0]Speed = 4
Objectives[14]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[14]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[14]mission_Actors[1]Task_List[1]Type = VehicleHeliTask
Objectives[14]mission_Actors[1]Task_List[1]PositionX = -1145.268
Objectives[14]mission_Actors[1]Task_List[1]PositionY = -2861.663
Objectives[14]mission_Actors[1]Task_List[1]PositionZ = 13.44607
Objectives[14]mission_Actors[1]Task_List[1]speed = 40
Objectives[14]mission_Actors[1]Task_List[1]Hight = 30
Objectives[14]mission_Actors[1]Task_List[1]FollowPlayer = False
Objectives[14]mission_Actors[1]Task_List[1]AttackPlayer = True
Objectives[14]mission_Actors[1]Task_List[1]Land = False
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Go to ~y~Madrazo's house.
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 0
Objectives[15]IconColorA = 255
Objectives[15]positionX = -1027.366
Objectives[15]positionY = 692.845
Objectives[15]positionZ = 160.4434
Objectives[15]Heading = -1735
Objectives[15]Diameter = 1
Objectives[15]minimum_hight = 1
Objectives[15]maximum_hight = 10
Objectives[15]TriggerDistance = 1.5
Objectives[15]PlaySound = True
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Cutscenes_Objective
Objectives[16]positionX = -1028.786
Objectives[16]positionY = 694.9877
Objectives[16]positionZ = 162.4303
Objectives[16]Cutscenes_Time = 0
Objectives[16]Cutscenes_Trans_Time = 0
Objectives[16]Cutscenes_FOV = 30
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = True
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = False
Objectives[16]Cutscenes_Point_At_Position = False
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = False
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = False
Objectives[16]Cutscenes_Follow_Actor = False
Objectives[16]Cutscenes_Follow_Vehicle = False
Objectives[16]Cutscenes_Follow_Distancee = 10
Objectives[16]Cutscenes_Follow_Hieght = 1
Objectives[16]Cutscenes_Follow_Angle = 0
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = -1030.861
Objectives[17]positionY = 696.1365
Objectives[17]positionZ = 160.4078
Objectives[17]SetPlayerActor_Use_Player = True
Objectives[17]SetPlayerActor_Player_Controllable = False
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = False
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincable_Change = False
Objectives[17]SetPlayerActor_Invincable = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 99
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]TaskListCount = 3
Objectives[17]Task_List[0]Type = Pause
Objectives[17]Task_List[0]positionX = -1027.295
Objectives[17]Task_List[0]positionY = 690.6094
Objectives[17]Task_List[0]positionZ = 160.6439
Objectives[17]Task_List[0]time = 1
Objectives[17]Task_List[1]Type = WalkTo
Objectives[17]Task_List[1]DestinationX = -1029.744
Objectives[17]Task_List[1]DestinationY = 691.2398
Objectives[17]Task_List[1]DestinationZ = 160.6649
Objectives[17]Task_List[1]Rotation = 100
Objectives[17]Task_List[1]Speed = 1
Objectives[17]Task_List[2]Type = AchieveHeading
Objectives[17]Task_List[2]positionX = -1029.638
Objectives[17]Task_List[2]positionY = 691.4058
Objectives[17]Task_List[2]positionZ = 160.6705
Objectives[17]Task_List[2]heading = 110
Objectives[17]mission_ActorsCount = 1
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = -1034.172
Objectives[17]mission_Actors[0]positionY = 682.9877
Objectives[17]mission_Actors[0]positionZ = 161.3029
Objectives[17]mission_Actors[0]Heading = 0
Objectives[17]mission_Actors[0]String_Name = cs_martinmadrazo
Objectives[17]mission_Actors[0]Relationship_Group = Friend
Objectives[17]mission_Actors[0]AddBlip = False
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincable = False
Objectives[17]mission_Actors[0]weapon = SNSPistolMk2
Objectives[17]mission_Actors[0]Variation = Default
Objectives[17]mission_Actors[0]Task = 0
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = NONE
Objectives[17]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[17]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 20
Objectives[17]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 21
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Cutscenes_Objective
Objectives[18]positionX = -1030.897
Objectives[18]positionY = 690.9912
Objectives[18]positionZ = 162.2941
Objectives[18]Cutscenes_Time = 0
Objectives[18]Cutscenes_Trans_Time = 0
Objectives[18]Cutscenes_FOV = 30
Objectives[18]Cutscenes_Shake = Hand
Objectives[18]Cutscenes_Amplitude = 0
Objectives[18]Cutscenes_FadeOut = False
Objectives[18]Cutscenes_FadeIn = False
Objectives[18]Cutscenes_End = False
Objectives[18]Cutscenes_Point_At_Position = True
Objectives[18]Cutscenes_Point_At_Player = False
Objectives[18]Cutscenes_Point_At_Actor = False
Objectives[18]Cutscenes_Point_At_Vehicle = False
Objectives[18]Cutscenes_Follow_Player = False
Objectives[18]Cutscenes_Follow_Actor = False
Objectives[18]Cutscenes_Follow_Vehicle = False
Objectives[18]Cutscenes_Follow_Distancee = 7
Objectives[18]Cutscenes_Follow_Hieght = 3
Objectives[18]Cutscenes_Follow_Angle = 40
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Cutscenes_Objective
Objectives[19]positionX = -1034.107
Objectives[19]positionY = 692.0312
Objectives[19]positionZ = 159.9446
Objectives[19]Cutscenes_Time = 0
Objectives[19]Cutscenes_Trans_Time = 0
Objectives[19]Cutscenes_FOV = 30
Objectives[19]Cutscenes_Shake = Hand
Objectives[19]Cutscenes_Amplitude = 0
Objectives[19]Cutscenes_FadeOut = False
Objectives[19]Cutscenes_FadeIn = True
Objectives[19]Cutscenes_End = False
Objectives[19]Cutscenes_Point_At_Position = False
Objectives[19]Cutscenes_Point_At_Player = False
Objectives[19]Cutscenes_Point_At_Actor = False
Objectives[19]Cutscenes_Point_At_Vehicle = False
Objectives[19]Cutscenes_Follow_Player = False
Objectives[19]Cutscenes_Follow_Actor = False
Objectives[19]Cutscenes_Follow_Vehicle = False
Objectives[19]Cutscenes_Follow_Distancee = 10
Objectives[19]Cutscenes_Follow_Hieght = 1
Objectives[19]Cutscenes_Follow_Angle = 0
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = 
Objectives[20]positionX = -1034.922
Objectives[20]positionY = 693.3091
Objectives[20]positionZ = 160.2181
Objectives[20]SetPlayerActor_Use_Player = False
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[20]SetPlayerActor_Use_Actor = True
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincable_Change = False
Objectives[20]SetPlayerActor_Invincable = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 99
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = True
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 1
Objectives[20]TaskListCount = 1
Objectives[20]Task_List[0]Type = WalkTo
Objectives[20]Task_List[0]DestinationX = -1032.492
Objectives[20]Task_List[0]DestinationY = 690.0939
Objectives[20]Task_List[0]DestinationZ = 160.6267
Objectives[20]Task_List[0]Rotation = -60
Objectives[20]Task_List[0]Speed = 1
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = ~b~Martin~n~~w~Verry good.
Objectives[21]positionX = -1036.357
Objectives[21]positionY = 695.9088
Objectives[21]positionZ = 160.2914
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincable_Change = False
Objectives[21]SetPlayerActor_Invincable = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 99
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = True
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]TaskListCount = 4
Objectives[21]Task_List[0]Type = TalkingTask
Objectives[21]Task_List[0]positionX = -1032.852
Objectives[21]Task_List[0]positionY = 689.7456
Objectives[21]Task_List[0]positionZ = 160.6431
Objectives[21]Task_List[0]time = 2
Objectives[21]Task_List[1]Type = GestureAnimationTask
Objectives[21]Task_List[1]positionX = -1032.852
Objectives[21]Task_List[1]positionY = 689.7456
Objectives[21]Task_List[1]positionZ = 160.6431
Objectives[21]Task_List[1]time = 1
Objectives[21]Task_List[1]animName = gesture_come_here_hard
Objectives[21]Task_List[2]Type = AchieveHeading
Objectives[21]Task_List[2]positionX = -1032.904
Objectives[21]Task_List[2]positionY = 689.5145
Objectives[21]Task_List[2]positionZ = 160.6698
Objectives[21]Task_List[2]heading = -65
Objectives[21]Task_List[3]Type = WalkTo
Objectives[21]Task_List[3]DestinationX = -1034.035
Objectives[21]Task_List[3]DestinationY = 685.1469
Objectives[21]Task_List[3]DestinationZ = 160.8029
Objectives[21]Task_List[3]Rotation = -170
Objectives[21]Task_List[3]Speed = 1
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

